overseer's guardian rifleman or commando

Then you start adding silencer and sneak damage and even with level scaling creating bullet sponges you are one shooting everything. Page 1 of 3 - Sniper weapon choice for Commando perk? Yep. 10. If you mod this weapon to short barrels then the gun unique ability which shots additional projectile in one shot granting you to do more damage. Going commando is a long-game play, because early game ammo can be sparse for anything other than .38, and that DPS won't be absolutely clutch until later when you're going up against big, fast nasties with a lot of HP at alarmingly close ranges. If it's automatic, Commando take precedence, even if it has a stock (such as with pipe guns). Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. There are already good answers here, so I’ll try not to retread. With the Rifleman (semi-auto) or Commando (auto) perks, you can double that, not to mention other gun-centric perks like Sniper, Penetrator, oor Concentrated Fire. Overseer's Guardian? Mod your arms to get Stabilized for better scope stability. "Japanman is a nice name."-PsykopijonSnowball3. I prefer semi-automatic because they do more damage and i was saving ammo at first. By default, the Overseer's Guardian is equipped with an armor piercing automatic receiver, recoil compensating stock, short night vision scope—the remainder is standard. The Overseer's Guardian is sold as either a short or long-barreled combat rifle. A left-handed, handmade rifle chambered for the 7.62 round that is abundant among the Nuka-World raider groups. Prioritize what you prefer first. This weapon comes guaranteed with the Two shoteffect, which shoots an additional projectile with each shot. Commando simply because it modifies the Guass Rifle. I believe a few specific plasma gun variations are bugged and will use the non-auto perks though so be on the lookout for that if you plan on using that. Commando is excellent all around despite how enemy armor works because, well, ammo is nearly infinite for some guns. Rifle is more "use what I find laying around, without scrounger perks" friendly. All trademarks are property of their respective owners in the US and other countries. Commando supercedes Rifleman. VATS enhanced prefixed legendary armor is now more important than the powered prefix and cunning is preferred over lucky. Focus on both Rifleman and Commando early on so you have what you need when you need it, then swap to Commando as your main attack perk once you get a good Legendary gun that supports auto fire or when you get Splattercannon/Problem Solver. Which one is better? The one exception is the plasma gun with a flamer mod. This perk affects both energy and ballistic weapons. ALL RIGHTS RESERVED. Both. © 2020 GAMESPOT, A RED VENTURES COMPANY. With a good sniper rifle pumping out lots of damage, and the rifleman perk maxed out, it's quite fun to pick people off from a distance. Me too - Went Rifleman. The perk rifleman and Gun Nut perk will help you get the most out this weapon. Semi automatic is better due to the way damage reduction works, since automatic weapons deal less damage per shot, that damage is reduced even further by enemies with high DR values. With that said, most Survival strategies will be more than sufficient for normal play, but not always vice-versa. That means pistols, shotguns, rifles, gamma guns etc. All rights reserved. Overseer’s Guardian is another great automatic weapon. People told me that the overseer's Guardian was the best Sniper rifle for firing two shots but as I barely used it and couldn't kill a regular Super Mutant with a sneak Headshot and a perk in rifleman. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Commando weapons boast better DPS as long as you're using a proper weapon for the job (laser vs ballistic), but absolutely horrible ammunition efficiency. Every soldier carries with him a portable shovel, used to create foxholeson the battlefield. The weapon also comes with the Two Shot effect that allows you to shoot one extra projectile for every shot. Invest in the Gun Nut and Rifleman perks and this gun can take out nearly anything in the Commonwealth in one shot. Semi-Auto is always the way to go, it's only real downside is that you don't get the rate of fire that automatics afford, though the only time this really matters is when your getting rushed by ghouls or other enemies, and you don't have the time to take well aimed shots. It can be acquired in Vault 81 and is outfitted with a short night vision scope. Not getting any more settlers at sanctuary? Rifleman is great for the armor penetration, it helps set it apart. Like all GDI infantry… Armed with automatic GD-2 rifles and standard GDI body armor, these six men squads are well trained and equipped. Commando applies to all auto weapons that aren't heavy weapons (gatling laser + minigun). If you've got more perks in Rifleman than Commando, the .308 Receiver is your best bet. Commando is excellent all around despite how enemy armor works because, well, ammo is nearly infinite for some guns. Overseer's Guardian is the best early-ish game weapon for this variation. Furthermore, these additional projectiles do not affect the player character’s ammunition count. Rank 5 increases this to an 8% chance. Will I miss out on ,uch if i just go hostile on the Institute right right away? No. There is no level cap so eventually you can master all the weapon types. Overall, which is better for DPS; Commando or Rifleman. You're browsing the GameFAQs Message Boards as a guest. Not a lot can adequately compete with a full auto combat shotgun when it comes to DPS. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. ". Good as a missile launcher for stopping power. twoshot weapons are amazing overseers guardian will eat through ANYTHING - #141588568 added by rockstarownage at Useless Legendary Item Firearms Perks Heavy Gunner, Basher, Rifleman, Demolition Expert, Sniper, Gunslinger, Commando, Nuclear Physicist Melee Perks Iron fist, Big Leagues "I'd rather betray the world than let the world betray me." I find generally using automatics without VATS will blow a lot of ammo, wasting much of it with the recoil. 7 Rifleman 1 8 Life Giver 2 9 Rifleman 2 10 Strong Back 2 11 Idiot Savant 2 (buy Overseer's guardian and Overseers Right Arm) 12 Gun Nut 1 13 Gun Nut 2 14 END to 7 15 END to 8 16 END to 9 17 Lone Wanderer 2 18 Rifleman 3 19 END to 10 20 Life Giver 3 21 Solar Powered 22 INT to 8 The handmade rifle is a powerful weapon that fills a niche similar to the assault rifle's and comes with largely the same advantages, such as very stable handling during sustained automatic fire. Commando also doesn't require a lot of supporting perks to 'get good', freeing you up for other damage dealing or defensive perks like Medic or Demolitions Expert. Rawe 4 years ago #1. Fully modded and silenced auto weapons plus Commando perk in stealth mode rocks. 10mm, Combat/Assault Rifle and Plasma/Fusion Cells are so easy to just buy that filling high level legendary enemies full of piles of bullets takes them down quick. is overseer's guardian a really op weapon or am i just playing weirdly?-it uses .45 ammo, which is cheap and easier to find than .308-it does a whooping 95 damage, at rank 2/3 gun nut-you can use standard sights and create a low recoil, medium firing high damage weapon These character perksare useful for weapons proficiency. Who is better to side with, BoS or The Institute? Players who are using the Commando or Rifleman perks will enjoy Overseer's Guardian and can make great use of it, and the cost is very reasonable compared to some other unique weapons in the game. Out nearly anything in the gun Nut and Rifleman perks and this gun can take out nearly in! 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